February 6, 2011

I want to animate this so badly. Greentek is one of the most fluid, dynamic dancers I’ve ever seen. And his musicality is second to none. I’ve spent the last few sleepless hours doing nothing but watching every video of him I can find.

February 5, 2011
This is what 3 months of work gets you.

I hate this piece. Not because I’m not satisfied with how it looks, or anything like that. But the raw, unabridged hate from the stress working on this caused is like shredding your face on asphalt and then dumping a jug of Morton’s salt all over the exposed muscle and tissue. There were several points (especially these last few days) where I thought I was going to go insane as it seemed like EVERY possible problem I could run into was dumped in my lap when I was finishing that last 10% of work. But it’s done, I’m relatively pleased, and if my disgust at the thought of reopening the Maya scene file wanes any time soon, I may even go back and try to touch up the few things that do bug me.

Right-click -> View Image to see a moderately higher resolution version.

January 11, 2011
it’s been a long month.

Started out here:

Progressed to here:

Ended here: 

Started texturing here:

And now I’m here:

Still plenty of work left to do. If anything the skin shader just showed how lazy a job of blending/painting I did in Photoshop. I still have some anatomy things that are bugging me, and the ears are a blight on humanity (although they’ll eventually be hidden by hair so I don’t really care much.) But even with all the obvious problems, looking back at at what I started with, I’m perfectly satisfied with where I am now.

Oh yeah and you can right click -> view image on each picture to see the actual full size image. I’ve yet to find a Tumblr theme that actually handles higher resolution images very well.

December 20, 2010
image dump

WIP pixxx.

November 24, 2010

I would literally kill a man to be able to write and play at Tosin’s level.

November 23, 2010

Empirical proof that Nicolas Cage is the greatest actor to ever live.

November 16, 2010

This is truly god tier instrumental work. I wish I could make something this hysterically bad. But I have a feeling I’d be far too self aware.

October 28, 2010
Brock Samson Update

Too lazy to do thumbnail links so BAM! Much easier to just upload an album.

Finally started work on the hands. They look less like fatty sausage hands now, but they still look pretty shitty. Still haven’t bothered with the shoes. Blegh. I hate modeling shoes.

Resurfacing the model is certainly gonna have to get done soon. Currently sitting at about 12.5 million polys for everything, and I’m pretty sure ~6-7 million of that comes from the arms and hands. Mostly the hands. And that’s just absurd. I really need to redistribute more poly density to the face and give a more even spread to the body density. I may see how much farther I can subdivide without my computer crying though. I’d much rather retopologize once all the modeling is done.

I also need to pose him, but I’m not quite sure what I’m gonna do for that yet.


Oh, and I just noticed that the back of his shoulder/triceps area is pretty flat. I need to fix that too.

October 22, 2010
faux realism

As much of a cliche as it may be, I’ve decided to make a Brock Samson model. Sure, Dean/Hank Venture, Dr. Venture, The Phantom Limb, Sgt. Hatred may be more interesting to make from a fan art perspective, but Brock is SO quintessential early Venture Bros., it’s incredibly hard to restist. Sure, I could probably transform this model into Sgt. Hatred seeing as Brock/da Sgt. are similar builds, but simply put, I don’t want to. But it’s all irrelevant. Short of making a Dr. Venture, Hank/Dean, The Monarch (or one of the many female Venture bros characers), this model is fairly cemented as a burly man.


And herein lies the problem. I’ve only modeled lean/fit men before, generally using the same Brad Pitt-styled models so many games currently use. Stepping up (or down depending on perspective) to a high stylized, “worlds-strongest-man” styled man is proving quite the challenge. Especially considering the cartoony proportions that define Brock Samson. Translating that into  a coherent pseudo-realistic 3D model is proving quite that challenge. As much fun as it may be, it’s proving very frustrating for me as an artist. I’m not immeditately satisfied with the  high poly results, and leading to a lack of motivation for me as an artist. It’s not the lean, muscluer male ideal I usually strive for as an artist, and it’s proving very annoying to make a not-fat-muscle looking guy.

It probably doesn’t help that I just burned my cheek trying to type this out and smoke a cigarette at the same time, buy my frustration is certainly buried deeper.

October 22, 2010
personal epiphany

It only took a few years and massive amounts of drugs/alcohol to come to a massive self realization. I’m miserable. But that’s okay, I’ve figured out how to get past it.

The past few years I’ve been pretty miserable. I like to pretend otherwise, but when it comes right down to it I’m not happy. I’ve been incredibly bored. Don’t get me wrong, I love my friends, I love the relationships I’ve formed, no matter how poor I am at maintaining them (that’s a whole other matter I need to work on). But when it comes to the to the things I do purely for my own self-edification, the things where if I were the last person left alive on the planet would bring me joy, I’ve been miserable.

Part of this is due to a severe case of lack of personal motivation and fear of rejection. I have a lot of ideas. There are far more things that I’d love to make, to give a physical representation to (even if in digital form) than I could possibly make in my own lifetime, even ignoring my current skill set. And that scares me. The lack of recreating my mind’s eye doesn’t scare me, as I’ve come to accept the fact that I’m not the most talented artist in the world, and even if I were, I don’t know that I’d be able to recreate exactly what I see in my dreams, hallucinations, and fantasies. The lack of realization is what scares me, more than anything else in the world, to the point of pure insanity due to frustration and raw terror. The lack of of creation. That lack of presenting the ideas. The lack of sharing what I know resonates with other people.

I don’t know know why I’m so scared to share what I think with everyone else. Maybe it’s the massive fear of rejection I have. Of being outcast from whatever group(s) I find I identify with. Maybe it’s just the massive amounts of PBR flowing through my veins as I sit here working on this soon-to-be Brock Samson model in Zbrush. Maybe it’s the massive anxiety I feel as I sit on the verge of a meeting with the head of the Xbox Division of Microsoft (due to my father’s contacts, which distress me on a whole other level and are a whole other set of issues. Yes, daddy issues, lulz) I dunno. I  no longer care. Maybe I’ve finally reached a breaking point and just need to vent. I really can’t pinpoint where this is coming from other than some part of me that has been rubbed raw with frustration and rage.

All I do know is that typing this out has relived me in a deeply satisfying way, and that, to get to the point, I’ve figured out a way to get past all the bullshit baggage I’ve built up over the years. And ironically (as stupid as the word sounds), it comes from multitasking, a process I’ve found extremely convenient and detrimental since I was a small child. What happens when I get bored with a project? I move on to another that I’ve held in the back of my mind forever that I’ve managed to still think was cool all these years later. Maybe it’s just a juvenile way of looking at more mature ideas, but I don’t care. If I can hang on to these ideas this long with this much growth as a human being as I’ve gone through, they must have some merit, and I do believe that everybody has certain fantasies ingrained from childhood that last a lifetime, no matter how hard they may try to deny them. It’s only taken me 22 years to accept them.

I guess for many people 22 years is a short amount of time, but for me it’s a personal hellish eternity. I’m impatient. i don’t like to wait for what, I feel at least, should be an instantaneous development. But I’ve finally come to the point, 12 PBR’s, several bass heavy mixes, and a night of modeling later, that I’ll just have to deal with it. And I’ve come up with a method to do just that.

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